map:falkenstein version:second beta date: 17.03.2010 email:schwapschwip@web.de by orange description: -The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war. -timelimit: 20 minutes objectives: allies (attacking side): 1. Capture the checkpoint 2. Blow up the generator to gain access to the base 3. Set up a command post inside the base to spawn there 4. Blast the entrances 5. Steal the prototype and bring it to the train 6. Secondary Obj. - Prevent Axis from building a Command Post axis (defending side): 1. Defend the checkpoint 2. Defend the generator 3. Prevent the Allies from building a command post 4. Defend the entrances 5. Defend the prototype. Allies will be attemptting to escape with it by train 6. Secondary Obj. - Build a Command Post update beta 2: noteworthy fixes/changes/additions: -cp allied spawns (only one spawn was working before) fixed -trucks got new clip -command map icon and toi for the place of delivery added -another exit for the station spawn room added -office room next to the axis spawn in the base stretched -minable cave ground -cp for axis -doors altered -signs inside the basse for orientation todo: -gameplay enhancement -rewrite this readme -rewrite arena and objdata -resize doors, they're unrealisticly big -... credits: at first, all thanks to splash damage and id for this great game prefabs: -some brushwork from stock maps by splash damage -trains by ifurita -Cantina Set by chris -Wallshelf ny puRp0se II textures: -banner from frostbite by moonkey ----------------------------------------------------------- took me a while to finish the second beta, but wanted to do release without any major bugs before starting a map. have fun! :)